Add a Simple Tank
by MaperRiz


Ok, now you need to create a new entry to rules. Find the area for Vehicles, and add a new entry by copying an existing unit. For an example, I would like to make a chrono Stealth Tank. If you are making a chrono tank too, you should read the tutorial itself.

Copy this:
[CHRONO]
UIName=Name: Lasher
Name=Lasher Tank
Prerequisite=YAWEAP
Primary=120mm
Strength=300
Category=AFV
Armor=heavy
Turret=yes
IsTilter=yes
TooBigToFitUnderBridge=true
TechLevel=2
Sight=8
Speed=7
CrateGoodie=no
Crusher=yes
Owner=YuriCountry
Cost=700
Soylent=700
Points=25
ROT=5
IsSelectableCombatant=yes
Explosion=TWLT070,S_BANG48,S_BRNL58,S_CLSN58,S_TUMU60
VoiceSelect=LasherTankSelect
VoiceMove=LasherTankMove
VoiceAttack=LasherTankAttackCommand
VoiceFeedback=
DieSound=GenVehicleDie
MoveSound=LasherTankMoveStart
CrushSound=TankCrush
MaxDebris=3
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Destroyer
ThreatPosed=40
DamageParticleSystems=SparkSys,SmallGreySSys
DamageSmokeOffset=100, 100, 275
Weight=3.5
VeteranAbilities=STRONGER,FIREPOWER,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Accelerates=false
ZFudgeColumn=8
ZFudgeTunnel=13
Size=3
OpportunityFire=yes
ElitePrimary=120mmE
Cloak=yes

Ok,120mm is the rhino weapon, and you want that. The Cloak is the stealth feature . Now change the locomotor. Do not use this one; it is not the chrono locomotor. You're almost done. Now add this to the Vehicles list: xx=CHRONO

xx being the next number at the bottom of the list.
Save that and move to art.ini or artmd.ini.

Again, copy this:
[CHRONO]
Cameo=CHRONOICON
Voxel=yes
Remapable=yes
AltCameo=CHRONOUICO
PrimaryFireFLH=225,0,100

Now change the Cameo= into the name of the file of the cameo.
Say Cameo=CHRONOICON. Voxel=yes: leave it alone. AltCameo is the cameo when it is veteran say AltCameo=CHRONOUICO

That's nearly done!
Now give the name of the files:
Cameo, name it whatever Cameo= is and AltCameo= is.
Voxel, give it the same name as the code of the unit, say here chrono.vxl
If it has a turret, the turret should be ****tur.vxl.
Hva, give it the same name as code too.

DONE!