Attack System
by ArgCmdr


A single impact weapon (no area effect, cellspread values etc, like a bullet, i.e) works this way:

[Attacker]
Primary=Weapon

[Weapon]
Damage=10
Warhead=Warhead

[Warhead]
Verses=100%,100%,50%,100%,100%,100%,100%,100%,100%,100%,100%

[Enemy1]
Armor=none
Strength=50

[Enemy2]
Armor=plate
Strength=50

Now, this settings above are just explainatory and are not found in rules.ini

Attacker fires Weapon at Enemy 1: Weapon takes out 10 HP (Damage tag) multiplied by the coefficient percentage from the correspondant value in the verses tag. Armor none in this case is 100%. Damage made by unit is then, 10 HP

Attacker fires weapon at Enemy 2: Weapon takes out 10 HP (Damage tag) multiplied by the coefficient percentage from the correspondant value in the verses tag. Armor plate in this case is 50%. Damage made by unit is then, 5 HP, 50% of Damage.

The Verses tag runs as follows:

Verses=%None,%Flak,%plate,%light,%medium,%heavy,%wood,%steel,%concrete,%special_1,%special_2

The first three apply to infantry, second three to vehicles, third three to buildings, special_1 are vehicles with infantry vulnerabilities (Terror Drone), special_2 are rockets.