Generals Bullet Effect
by Supersonic


Things you need: artmd.ini, rulesmd.ini, a bullet voxel.

Bullet Voxel HERE!

First make weapon. In this case, I made one for a Quad Cannon vehicle.

Copy this down:
Damage=10
ROF=2.66
Range=6
Projectile=QuadShell2
Speed=100
Warhead=SA
Report= ;whatever sound
Anim=GUNFIRE
Burst=2

Second make projectile called QuadShell2 with this typed on:
Image=BULLET
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no
Shadow=no
Arm=2
ROT=1
Acceleration=24

Third go to the projectile objects in the artmd.ini and make an object called 'bullet'. Then, just put Voxel=yes tag on it.

And that's it.

The only bad thing is it wont work on hills and cliffs as they tend to fire vertically down so choose a map that has no hills or cliffs.