Generals Bullet Effect
by Supersonic
Things you need: artmd.ini, rulesmd.ini, a bullet voxel.
Bullet Voxel HERE!
First make weapon. In this case, I made one for a Quad Cannon vehicle.
Copy this down:
Damage=10
ROF=2.66
Range=6
Projectile=QuadShell2
Speed=100
Warhead=SA
Report= ;whatever sound
Anim=GUNFIRE
Burst=2
Second make projectile called QuadShell2 with this typed on:
Image=BULLET
AG=yes
SubjectToElevation=no
SubjectToCliffs=no
SubjectToWalls=no
Shadow=no
Arm=2
ROT=1
Acceleration=24
Third go to the projectile objects in the artmd.ini and make an object
called 'bullet'. Then, just put Voxel=yes tag on it.
And that's it.
The only bad thing is it wont work on hills and cliffs as they tend
to fire vertically down so choose a map that has no hills or cliffs.