Laser Weapon without a Rotating Turret
by Supersonic


Things you need: vehicle or just use one from the game, rulesmd.ini

First: Make a vehicle that has a turret. In this case I created a Paladin Tank from Generals. The voxel I used is from Daz's work of converting the voxels.

Second: Make a laser weapon or any other weapon you want.
Then put OmniFire=yes in the weapon section like this.

Use this one if u want to:
Damage=100
LaserDuration=2
LaserInnerColor=242,0,0
LaserOuterColor=242,0,0
LaserOuterSpread=2
Projectile=InvisibleAll
Range=3.8
Report=PaladinTankLaserAttack
ROF=30
Speed=100
Warhead=PLaserWH
IsLaser=true
OmniFire=yes

Third: Now in the vehicle section go to the vehicle you created and put the laser weapon you just created into the Primary= tag. If it has a another weapon then put the main gun into secondary and dont use OmniFire= tag on the main gun or on the vehicle section.

Fourth: In the warheads section of the laser weapon warhead, go to the verses then change into sometin like this:
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%

Fifth: Go to the main guns warhead change to sometin like this:
Verses=0%,0%,0%,100%,100%,100%,100%,90%,80%,0%,0%

Note: If there are one or more weapons using this warhead create a new warhead with this verses tag on it.

When its done it makes the laser like in Generals with the Paladin Tank or Avenger fire on its own witout ever need of rotating of the turret and it will fire only at infantry and incoming ballistic missiles such as V3 types missiles. Though only problem is that like in Generals the laser fires on its own and the main gun attacks something else. This wont work in RA2 and it wont attack every type of missile. Well hope you enjoy.