Laser Weapon without a Rotating Turret
by Supersonic
Things you need: vehicle or just use one from the game, rulesmd.ini
First: Make a vehicle that has a turret. In this case I created a Paladin
Tank from Generals. The voxel I used is from Daz's work of converting
the voxels.
Second: Make a laser weapon or any other weapon you want.
Then put OmniFire=yes in the weapon section like this.
Use this one if u want to:
Damage=100
LaserDuration=2
LaserInnerColor=242,0,0
LaserOuterColor=242,0,0
LaserOuterSpread=2
Projectile=InvisibleAll
Range=3.8
Report=PaladinTankLaserAttack
ROF=30
Speed=100
Warhead=PLaserWH
IsLaser=true
OmniFire=yes
Third: Now in the vehicle section go to the vehicle you created and
put the laser weapon you just created into the Primary= tag. If it has
a another weapon then put the main gun into secondary and dont use OmniFire=
tag on the main gun or on the vehicle section.
Fourth: In the warheads section of the laser weapon warhead, go to the
verses then change into sometin like this:
Verses=100%,100%,100%,0%,0%,0%,0%,0%,0%,100%,100%
Fifth: Go to the main guns warhead change to sometin like this:
Verses=0%,0%,0%,100%,100%,100%,100%,90%,80%,0%,0%
Note: If there are one or more weapons using this warhead create a new
warhead with this verses tag on it.
When its done it makes the laser like in Generals with the Paladin
Tank or Avenger fire on its own witout ever need of rotating of the turret
and it will fire only at infantry and incoming ballistic missiles such
as V3 types missiles. Though only problem is that like in Generals
the laser fires on its own and the main gun attacks something else. This
wont work in RA2 and it wont attack every type of missile. Well hope you
enjoy.