Preventing and Fixing the Game Save Bug
Here is how to prevent the incredibly annoying and frustrating save
game bug from ever occuring or how to fix it in a mod that already has
Firstly the save game bug appears in many TS and FS mods, it allows
you to save your game, but if you try to load up that save again you get
the dreaded "Internal Error" message and TS shuts down.
I never knew what caused this bug and had no chance of curing it, however
many thanks to Banshee for telling me what the cause was.
This allowed me to work from there. The cause is the [Animations] section
in the rules.ini if you add any animations to this section the save game
however in any decent mod you got to add animations and you got to keep
the save game feature.. well heres how to do it
You will see the last animation in the list is:
This is the max, and anything past this equals save game bug.
So how do you add animations, quite simple, you dont even have to replace
any that are already in the list.
You will notice the numbers of the animation down the side of the list,
these generally go up in order.
However there are many unused slots and you get jumps like this:
Well we know we cannot go over the 707 mark, but we can however use
up all these slots in between, so from the above you will get the following
free slots for your own animations.
Now thats quite a few free slots, check the list and enable all these
free slots and you will get more than enough room for more slots.
I was going to make a template opening all free slots, but im sure you
can manage it.
My testing was done with both TS and FS and save game worked in both
however in TS: Retro all animations from the firstrm.ini have been put
into the rules.ini.
This means that there is possibly many many more slots that can be used
for FireStorm alone. But I don't know what the max is in FireStorm and
you would of course only see these anims if you had the addon.